Advisor A highly experienced computer and video games professional of 30 years. He formed games production specialist The Producers in 1988 and Flight Simulation specialist Just Flight in 1997 and those companies still exist as part of The Mastertronic Group, of which Andy is chairman. Andy started Get Games in 2009 which is an independent digital games distribution platform and also leads the NESTA initiated games developer consortium, AppyNation. Andy is also chairman of UKIE, sits on the BAFTA video games committee and was a founder of games industry charity GamesAid and is now a Trustee. Andy is also a member of the Advisory Board at Bossa Studios. Andy has been providing support and advice over the last few months including introducing us to serveral people that are hopefully going to be helping bring Failure: NeuroSlicers to market.
Writer / Narrative Consultant Our Narrative Consultant and a New York Times bestselling author of graphic novels, videogames, and books. Antony's graphic novel The Coldest City is being adapted into a film starring Charlize Theron. His epic series Wasteland is one of only a handful of such long form comic stories in the medium. His first video game, Dead Space, redefined the survival horror genre, and he has since worked on many other games, including LOTR: Shadow of Mordor, Binary Domain, and ZombiU.
Communications Manager With over seven years of experience for one of the UK’s leading telecommunication providers as Digital Communication Manager. This includes the management of the Customer Services (CS) intranet, digital signage infrastructure, social media execution and other digital channels, to ensure maximum exposure for all corporate communications and leadership team messages. I am responsible for managing all content that comes through all our digital channels ensuring accurate communication plans and roadmaps are maintained. My responsibilities also include continuous improvement of various digital channels; this includes our social media strategy, HTML email distribution and overall communication strategy for the studio.
VFX Artist Kelvin has been working in the industry for the past 6 years doing a mixture of 3D prop and VFX art. He's worked on a variety of interactive projects while at 5D Studios including a VR project for the Sundance Film Festival. We brought Kelvin on board due to his unique VFX style which we felt would meld wonderfully with the art direction that we're taking Failure.
Designer and QA RIchard is a QA specialist and a rising Game designer. He currently works full time for Edge Case Games on their Fractured Space IP and was brought on board after having worked with Milcho as the same studio. He's been helping out with core gameplay design and level design tasks with the help of Milcho and has become a key member of the team in the short period of time he's been with us.
Writer / Designer Intern Writer based in the UK. David is an avid gamer as well as being a budding games writer, author and Youtuber. His blog caught the eye of Justin and we asked him if he would be interested in contributing to Failure, specifically to help with the procedural multiplayer narrative and the massive number of dialogue lines that are required to make the system work. He was more than happy to join us and has also been helping with a bit of design and marketing too.
UX/UI Designer Ryan has 6 years’ experience in the Industry and currently works full time at Bungie on their Destiny Ui team as a lead Ui/UX designer. He also previously worked on Halo: Reach as a graphic designer within their marketing team. Ryan was brought on board to lead the Ui for Failure and bring a AAA quality to every element he works on.
3D Artist Our 3D Artist, Natalie is a recent graduate of the Academy of Art University in San Francisco where she got a Masters in Fine Art in 3D Modelling, she also has a Bachelors in mathematics and has been teaching maths for 7 years. She has worked on an indie title called Eclipse Wars with Onami Games, set to release in late 2016 and was brought on board due to her amazing portfolio, passion and dedication.
Concept / Technical Artist Brent studied industrial design at University before deciding to teach himself Concept and 3D art for games. He’s worked on a couple of Indie Projects including ReFunktion, the prequel to the highly praised first person puzzle platformer Refunkt. He also trained as a traditional oil painter for many years.