Gameplay and UI Programmer, Milcho has been programming for seven years, four of which spent in the industry. He started working with Dream Harvest while still at University. After graduating he managed to be the runner up to Aardvark Swift's Search For A Star two years in a row before finding a full time position at Edge Case Games to work on Fractured Space.

Milcho continues to work on Failure at Dream Harvest during evenings and weekends. Having worked on countless prototypes, including the one for Failure, has helped him understand why and how games tick. Milcho has worked on games such as Unholy Flesh (Text adventure) and WhiteCity (City destruction tycoon) and has even contributed to the programming community by writing a C++ book - SFML Essentials.
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